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Small Changes!

  • Jenny Hunter
  • Oct 4, 2015
  • 1 min read

Small changes at a time!

1) Falling objects now disappear upon any type of collision (if they hit the ground or character/recycle bin). At first I thought it would be fun to allow the character to interact with the fallen items that they missed since the Unity engine allowed the character to still run into them. However, I noticed that these lingering objects altered the character's rotation and course. Similarly, it was a distraction from the gameplay. Therefore, all falling objects now disappear when they come into contact with anything else.

2) A running animation was added to the character when he moves. While there is a small delay between movement and the animation, it's a nice touch that I think users will appreciate in the gameplay.

3) There has been gradual progress with the incorporation of the bluetooth controller. The bluetooth device is now recognized by the tablet; however, I am still working on the character controller script to allow the user to interact with the game via bluetooth.


 
 
 

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© 2015 by Jennifer Hunter.

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