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Almost there!

This week, I got a working timer and a working score tracker. This means that for each fruit collected of the correct color 10 points is allocated to the player. An end game was also added, so after the timer runs out, the fruit stops falling.

As a side fix, I tweaked the fruit behavior so that the missed fruits don't just vanish. Now they shrink until they disappear (span of approximately 1 second). During that time, the player cannot interact with them. The character simply runs through them.

Known tasks/bugs:

- Bluetooth integration with player controller

- Running animation delay

- Color block always starts with orange

- No report system for score

- Tablet conversion: textures and objects aren't exporting correctly to the tablet [ turtle appears pink, text becomes smaller, color block is smaller and moved]


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