Cornell Cup Semi-Finals Presentation!
This year's research project "Designing a Scalabale Robitic Exoskeleton and Tablet Gaming Suite for Hand Function Rehabiliation" made it...
New game - Doors!
These past few weeks I have worked with my team to brainstorm new ideas for the second minigame, and this past week I have begun...
Presentations and Papers!
The past week or two has been spent with practing for presentations and writing papers. On Monday November 6th, my team presented at...
First Bluetooth Demo
The first sucessful bluetooth demo! While controls still have to be paired with an actual exoskeleton for proper testing, the tests with...
Cornell Cup and Bluetooth Fun
The bluetooth portions have been challenging since it's a more advanced step into Unity. However, going off the demos and examples...
Almost there!
This week, I got a working timer and a working score tracker. This means that for each fruit collected of the correct color 10 points is...
Small Changes!
Small changes at a time! 1) Falling objects now disappear upon any type of collision (if they hit the ground or character/recycle bin)....
Bluetooth In Progress
This week I focused on tweaks and incorporating the Bluetooth backbone for the game controller. While it's still a work in progress, I...
Fruit!
Gradual progress! While I'm still debugging some quirks in the movement and game style, a few big changes have been made. The mushrooms...
Catch the Falling Items!
For my first attempt at a Unity game, I wanted to develop a mini game for catching falling objects. The general game goal is to collect...